> For the complete documentation index, see [llms.txt](https://gameday-squad.gitbook.io/gameday-squad/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gameday-squad.gitbook.io/gameday-squad/key-information/terms-and-conditions/gameday-squad-rugby-league.md).

# GameDay Squad Rugby League

## GameDay Squad Rugby League — Annex to 2026 Platform Terms & Conditions

**Sport:** Rugby League **Season:** 2026 **Operator:** NFT Australia Group Pty Ltd (ABN 83 649 452 933), trading as GameDay Squad. **Annex Version:** 2026.1 **Effective Date:** 1st Feb 2026

***

### Relationship to Master Terms & Conditions

This document is a Sport Annex to the GameDay Squad Platform Terms & Conditions 2026 ("**Master T\&Cs**") published at <https://gameday-squad.gitbook.io/gameday-squad/key-information/terms-and-conditions/gameday-squad-term>. It forms part of the Agreement between each Participant and GameDay Squad.

In the event of any inconsistency between this Annex and the Master T\&Cs, the Master T\&Cs prevail to the extent of the inconsistency, except where this Annex expressly states otherwise.

All prize pools, payouts, winner counts, Competition structures, salary caps, and reward tables set out in this Annex are subject to clause 9 of the Master T\&Cs, which reserves GameDay Squad's rights to modify, reduce, add to, suspend, or cancel any Competition, prize, or Prize Pool in accordance with the terms and notice requirements of the Master T\&Cs. No provision of this Annex creates any binding guarantee of prize pools or payout structures beyond a Competition for which winners have already been finally determined.

Capitalised terms used but not defined in this Annex have the meanings given in the Master T\&Cs.

***

### 1. Introduction

By registering and participating in the 2026 GameDay Squad Rugby League Season, Participants agree to be bound by the Master T\&Cs and these Official Rules for Rugby League ("**Rules**"). The game is part of an online fantasy sports community that rewards Users based on their own research and knowledge throughout the 2026 National Rugby League season.

Eligible Participants are able to create one (1) user Registration and enter one (1) team for each sport and per Competition in the game. There are no essential fees, charges, or purchases required to play the game, other than relevant internet usage costs. In-game purchases such as player Card packs and transactions made on the Transfer Market are not a requirement to play the game.

### 2. Term of the Game

The Rugby League game commences at 12:01 am Australian Eastern Daylight Savings Time ("**AEST/AEDT**") on 1 March 2026 and closes at 11:59 pm Australian Eastern Standard Time ("**AEST**") on 4 October 2026, and will cover each of the 27 rounds of fixtures in the 2026 National Rugby League Premiership season and the 2026 National Rugby League Finals.

### 3. Who is Eligible to Participate

Entry is open to all people; although employees of NFT Australia Group Pty Ltd will only be eligible for prizes if Cards used are purchased through packs or found on the Transfer Market, with proof of purchase. Non-Australian entrants are eligible for prizes. There is no age limit for those who are eligible for prizes; however, Participants under the age of 18 will need parental authority.

Only one Registration per Eligible Participant (and per email address supplied) will be accepted. Participants found to have multiple Registrations may have their Account and assets suspended or banned. If Users are suspected of syndicate activity and are found to have engaged in syndicate activity, GameDay Squad reserves the right to halt prize payouts, seize Account assets, or enforce Account suspension or bans.

After Registration, Eligible Participants may participate in all remaining Rounds which have not already been completed or Locked-Out.

### 4. How to Participate

To participate, the individual Eligible Participant must themselves complete the online registration process for the game, located at <https://app.gamedaysquad.com.au/>, choose a squad name, and create a complete Rugby League team of 18 players comprising the positions listed in clause 4.1.1. The 18 players chosen are fully at the discretion of the User. Users test their skills and knowledge to build a squad of who they believe to be the best performing players.

#### 4.1 Squads

Each Participant chooses a Squad of 18 Player Cards for GameDay Squad Rugby League according to the Salary Cap and positional restrictions described on the Website.

**4.1.1 GameDay Squad Rugby League Squads**

Rugby League Squads are comprised of the following positions:

* 1 Hooker player(s);
* 3 Middle Forwards player(s);
* 2 Edge Forwards player(s);
* 2 Halves player(s);
* 2 Centers player(s);
* 3 Wingers/Fullbacks player(s);
* 2 Forwards player(s);
* 1 Halves player(s); and
* 2 Backs player(s).

These positions are subject to the prescribed team Salary Cap for each Competition in the season ("**Salary Cap**"), as notified on the Website ("**Team**"). Squads must be Completed (one player in every slot) before the lock-out time for the upcoming Round (as notified on the Website) ("**Lock Out**"). Any Squad that is not complete will receive 0 points for the Round.

**4.1.2 Rugby League: "Active Players"**

Active Players are Player Cards that contribute to the Participant's overall score. For Rugby League, there are 18 Active Players from the Team in the following positions:

* 1 Hooker player(s);
* 3 Middle Forwards player(s);
* 2 Edge Forwards player(s);
* 2 Halves player(s);
* 2 Centers player(s);
* 3 Wingers/Fullbacks player(s);
* 2 Forwards player(s);
* 1 Halves player(s); and
* 2 Backs player(s).

(together, "**Active Players**").

### 5. Competitions

#### 5.1 Rugby League Competitions

There are five (5) Standard Competitions for Rugby League, with each Competition defined by its Salary Cap restrictions:

* Starter Competition: $9 million Salary Cap (Rugby League)
* Contender Competition: $10 million Salary Cap (Rugby League)
* Classic Competition: $11.5 million Salary Cap (Rugby League)
* Challenger Competition: $14 million Salary Cap (Rugby League)
* Champion Competition: $16 million Salary Cap (Rugby League)

Additionally, three Special Competitions run alongside the Standard Competitions:

* Primetime Competition
* Under 24's Competition
* Fantasy Bro's Sunday Showdown

#### 5.2 Salary Cap Accumulation

Salary Caps are accumulated by Player Card rarity. Player Card rarities are as follows:

* Bronze: $500k
* Silver: $600k
* Gold: $700k
* Platinum: $800k
* Diamond: $900k
* Legend: $1 million
* All-Star Cards (Special Cards): $700k
* Prize Cards (Special Cards): $600k
* QLD vs NSW Cards (Special Cards): $600k (Rugby League Only)

#### 5.3 Squad Submission

To participate, all Eligible Participants must submit a full Squad of players. All Eligible Participants may opt to participate in any number of Competitions if they wish to do so, or alternatively not participate in any.

An Eligible Participant may choose and edit their Active Players from the initial 18 for a Round at any time before the Lock Out time for that specific player. If, after participating in a Round, an Eligible Participant does not amend their Active Players for the upcoming Round, their Active Players from the previous Round will be used, regardless of whether or not those players will be playing in the corresponding Round.

#### 5.4 Special Cards

All Eligible Participants are permitted to select and use Special Cards if they possess Special Cards. Below is a breakdown of how many Special Cards can be used per Competition:

* Starter Competition — No Special Cards permitted
* Contender Competition — No Special Cards permitted
* Classic Competition — One Special Card Limit
* Challenger Competition — Six Special Card Limit
* Champion Competition — No Special Card Limit (i.e. unlimited)

Special Cards are subject to the prescribed team Salary Cap for each Competition in the season, as notified on the Website.

#### 5.5 Finals Competitions

Following the regular Rugby League season, the Rugby League Finals Competitions will start. No rule changes will be made between the regular season and Finals Competitions. Finals Competitions will have their own prize allocation. Fixtures (when confirmed) will be displayed in the Matches tab within the GameDay Squad Platform.

#### 5.6 QLD vs NSW Competitions

During the regular Rugby League season, the QLD vs NSW Competitions will run alongside the standard schedule. Spanning all three games of the State of Origin series, the GameDay Squad platform will provide standalone Competitions for each QLD vs NSW game, each with its own leaderboard and prize allocation. QLD vs NSW Player Cards as well as Player Cards may be selected for entry into the QLD vs NSW Competitions.

To enter a QLD vs NSW Competition, Users must select a full Squad for their score to count. The QLD vs NSW Competitions are subject to clause 9 of the Master T\&Cs and clause 8 of this Annex (Prize Pool Variation).

### 6. Player Cards

Player Cards are used to accumulate points for your overall Team's score. Player Cards can be acquired through free and paid Player Card packs and/or on the Transfer Market found on the website <https://app.gamedaysquad.com.au/>.

Player Cards display the team colour, the player's name, the player's number, the multiplier attached, the rarity of the Card, and the player's position.

#### 6.1 Player Card Rarity

Player Card rarity determines the volume of the Card available, the Points Scored Multiplier, and the Salary Cap number applied to it. More information on Salary Cap can be found in clause 5.

The rarity of Player Cards, their volume, and their multiplier is as follows:

* Bronze: infinite — 1.0 multiplier
* Silver: 5,000 Cards per player — 1.1 multiplier
* Gold: 2,500 Cards per player — 1.2 multiplier
* Platinum: 500 Cards per player — 1.3 multiplier
* Diamond: 100 Cards per player — 1.4 multiplier
* Legend: 1 Card per player — 1.5 multiplier

### 7. Scoring of Points

#### 7.1 Scoring Framework

Eligible Participants will score points based on the real-life performance of their Active Players for each Round, according to the point system set out below. Points will be awarded (or subtracted) for each performance statistic attributed to each Active Player during the Round as follows.

**7.1.1 GameDay Squad Rugby League 2026 Scoring**

* Try — 10 Points
* Goal — 3 Points
* 1-Point Field Goal — 4 Points
* 2-Point Field Goal — 6 Points
* Try Assist — 5 Points
* Line Break — 4 Points
* Line Break Assist — 2 Points
* Tackle — 1 Point
* Tackle Break — 3 Points
* Missed Tackle — (-3) Points
* Offload — 2 Points
* Error — (-3) Points
* 40/20 or 20/40 Kick — 5 Points
* Meters Gained — 1 Point for every 10 meters
* Kicking Meters — 1 Point for every 30 meters
* Penalty — (-4) Points
* Sin Bin — (-6) Points
* Send Off — (-12) Points
* Try Save — 6 Points
* Kick Defused — 2 Points
* Forced Drop-Out — 2 Points
* Forced Turnover — 5 Points
* Six Again Infringements — (-2) Points
* Escape From In Goal — 3 Points

Users score 0 points for every game that is completed within a Round without a complete Squad. Users must fill out every position slot to accumulate points.

#### 7.2 Bench Players

Bench players will score points and are deemed Active Players. Eligible Participants will be ranked on the Website by their score for the previous Round ("**Round Ranking**") and their overall score for the game to date ("**Overall Ranking**"), where in each case the highest score is the highest rank. The leaderboard will be updated following the completion of each Round.

#### 7.3 Data Source

All statistical data is purchased via StatsPerform (<https://www.statsperform.com/>), the official reseller of Rugby League statistical data.

### 8. Determination of Prizes

**Prize Pool Variation.** All prizes, Prize Pools, payout structures, winner counts, and reward tables set out in this clause 8 and its sub-clauses are subject to clause 9 of the Master T\&Cs. GameDay Squad may, at its sole and absolute discretion, modify, reduce, add to, suspend, or cancel any prize, Prize Pool, or Competition at any time in accordance with the Master T\&Cs. No provision of this clause 8 creates any binding guarantee of a prize pool or payout structure beyond a Competition for which winners have already been finally determined.

All cash-equivalent amounts referred to in this clause 8 (including amounts expressed in AUD) are paid as GDS Funds credited to the winner's Account, and are withdrawable in accordance with clause 7 of the Master T\&Cs subject to the verification, threshold, and fee conditions set out there.

During the Competition Period, winners will be determined for multiple prize pools across Standard Competitions, Special Competitions, Finals Competitions, and QLD vs NSW Competitions, as well as Round-Specific Promotions.

#### 8.1 Round Prize Winners

Following the completion of all Rugby League games for a specific Round, the Participant(s) whose GameDay Squad team(s) has accumulated the highest number of points for that Round in each Competition will be declared the Round Prize Winner.

Round Prize Winners will be determined by NFT Australia Group Pty Ltd (ABN 83 649 452 933) at 5:00pm (AEST) on the Monday after the completion of each Round of the Rugby League season during the Competition Period. If an active Round finishes on a Monday, any earned prizes will be distributed on the following Monday. If there are two Rounds completing within a week, both Rounds will pay out on the following Monday.

**8.1.1 Standard Competitions — Round Prizes (Round 1 — Round 26)**

**Starter**

* 1st: 5 × 9 Player Common Pack + 4 × 1 Player Starter Packs
* 2nd: 4 × 9 Player Common Pack + 4 × 1 Player Starter Packs
* 3rd: 3 × 9 Player Common Pack + 4 × 1 Player Starter Packs
* 4th–5th: 2 × 9 Player Common Pack + 4 × 1 Player Starter Packs
* 6th–10th: 9 Player Common Pack + 4 × 1 Player Starter Packs
* 11th–20th: 3 Player Common Pack + 4 × 1 Player Starter Packs
* 21st–500th: 4 × 1 Player Starter Packs

**Contender**

* 1st: 75 GDS Funds + 5 × 9 Player Common Pack + 4 × 1 Player Starter Packs
* 2nd: 50 GDS Funds + 4 × 9 Player Common Pack + 4 × 1 Player Starter Packs
* 3rd: 25 GDS Funds + 3 × 9 Player Common Pack + 4 × 1 Player Starter Packs
* 4th–5th: 2 × 9 Player Common Pack + 4 × 1 Player Starter Packs
* 6th–10th: 9 Player Common Pack + 4 × 1 Player Starter Packs
* 11th–20th: 3 Player Common Pack + 4 × 1 Player Starter Packs
* 21st–250th: 1 Player Common Pack + 4 × 1 Player Starter Packs
* 251st–500th: 4 × 1 Player Starter Packs

**Classic**

* 1st: 400 GDS Funds + 10 × 9 Player Common Pack + 4 × 1 Player Starter Packs
* 2nd: 75 GDS Funds + 5 × 9 Player Common Pack + 4 × 1 Player Starter Packs
* 3rd: 50 GDS Funds + 3 × 9 Player Common Pack + 4 × 1 Player Starter Packs
* 4th–5th: 3 × 9 Player Common Pack + 4 × 1 Player Starter Packs
* 6th–20th: 9 Player Common Pack + 4 × 1 Player Starter Packs
* 21st–50th: 3 Player Common Pack + 4 × 1 Player Starter Packs
* 51st–250th: 1 Player Common Pack + 4 × 1 Player Starter Packs
* 251st–500th: 4 × 1 Player Starter Packs

**Challenger**

* 1st: 750 GDS Funds + 9 Player Rare Pack
* 2nd: 100 GDS Funds + 9 Player Rare Pack
* 3rd: 75 GDS Funds + 9 Player Rare Pack
* 4th–5th: 3 × 9 Player Rare Pack
* 6th–10th: 2 × 9 Player Rare Pack
* 11th–20th: 9 Player Rare Pack
* 21st–50th: 3 Player Rare Pack
* 51st–250th: 1 Player Rare Pack

**Champion**

* 1st: 1,000 GDS Funds + 9 Player Unique Pack
* 2nd: 250 GDS Funds + 9 Player Unique Pack
* 3rd: 100 GDS Funds + 9 Player Unique Pack
* 4th–20th: 9 Player Unique Pack
* 21st–50th: 9 Player Rare Pack
* 51st–100th: 9 Player Common Pack

**8.1.2 Special Competitions — Round Prizes (Round 1 — Round 26)**

**Primetime**

* 1st: 1,000 GDS Funds
* 2nd–3rd: 10 Player Elite Pack
* 4th–20th: 9 Player Unique Pack
* 21st–30th: 9 Player Rare Pack
* 31st–40th: 9 Player Common Pack
* 41st–50th: 9 Player Common Pack
* 51st–250th: 1 Player Common Pack

**Under 24's**

* 1st: 250 GDS Funds
* 2nd: 150 GDS Funds
* 3rd: 50 GDS Funds
* 4th–5th: 25 GDS Funds
* 6th–10th: 10 GDS Funds
* 11th–20th: 5 GDS Funds
* 21st–250th: 1 Player Common Pack

**Fantasy Bro's Sunday Showdown**

* 1st: Qualification into the Fantasy Bro's Sunday Showdown Playoffs + 9 Player Unique Pack
* 2nd–10th: 9 Player Rare Pack
* 11th–20th: 9 Player Common Pack
* 21st–250th: 1 Player Common Pack

#### 8.2 Standard Competitions — Seasonal Prizes

**Starter**

* 1st–10th: 9 Player Common All-Star Pack
* 11th–20th: 3 Player Common Pack

**Contender**

* 1st–10th: 2026 Rugby League All-Star Player Card
* 11th–20th: 9 Player Common All-Star Pack

**Classic**

* 1st–10th: 1 × 2026 Prize Card
* 11th–20th: 1 × 2026 Rugby League All-Star Player Card
* 21st–100th: 9 Player Common All-Star Pack

**Challenger**

* 1st–10th: 1 × 2026 Prize Card
* 11th–20th: 1 × 2026 Rugby League All-Star Player Card

**Champion**

* 1st–10th: 1 × 2026 Prize Card
* 11th–20th: 1 × 2026 Rugby League All-Star Player Card

#### 8.2.1 Special Competitions — Seasonal Prizes

**Primetime**

* 1st: 2026 Prize Card (Pick #33)
* 2nd–10th: 10 Player Elite Pack
* 11th–20th: 9 Player All-Star Unique Pack
* 21st–30th: 9 Player All-Star Rare Pack
* 31st–50th: 9 Player All-Star Common Pack

**Under 24's**

* 1st: 2026 Prize Card (Pick #34)
* 2nd–20th: 9 Player Unique All-Star Pack

**Fantasy Bro's Sunday Showdown**

* Winner: 5,000 GDS Funds
* Runner Up: 500 GDS Funds
* Consolation Cup Winner: 250 GDS Funds

#### 8.3 Finals Competitions — Weekly Prizes

**Classic**

* 1st: 150 GDS Funds
* 2nd: 100 GDS Funds
* 3rd: 50 GDS Funds
* 4th–20th: 9 Player Common All-Star Pack
* 21st–250th: 1 Player Common Pack

**Champion**

* 1st: 500 GDS Funds
* 2nd: 250 GDS Funds
* 3rd: 150 GDS Funds
* 4th–20th: 9 Player Unique All-Star Pack
* 21st–250th: 1 Player Unique Pack

#### 8.4 Finals Competitions — Seasonal Prizes

**Classic**

* 1st: 2026 Prize Card (Pick #36)
* 2nd–10th: 2026 All-Star Card
* 11th–20th: 9 Player Unique All-Star Pack

**Champion**

* 1st: 2026 Prize Card (Pick #35)
* 2nd–10th: 2026 All-Star Card
* 11th–20th: 9 Player Unique All-Star Pack

#### 8.5 QLD vs NSW Competitions — Round Prizes

The following prize structure applies to each of the three (3) QLD vs NSW Competitions (Game 1, Game 2, and Game 3) run during the State of Origin series:

* 1st: 1,000 GDS Funds + 9 Player Unique Pack
* 2nd: 500 GDS Funds + 9 Player Unique Pack
* 3rd: 250 GDS Funds + 9 Player Unique Pack
* 4th–10th: 9 Player Unique Pack
* 11th–20th: 9 Player Rare Pack
* 21st–50th: 9 Player Common Pack
* 51st–250th: 1 Player Common Pack

#### 8.6 QLD vs NSW Competitions — Seasonal Prizes

The seasonal leaderboard for the QLD vs NSW Competitions aggregates scores across all three State of Origin games. Seasonal prizes are awarded as follows:

* 1st: 300 GDS Funds or Pick #37 of the 2026 GDS Prize Card Draft (at the winner's election)
* 2nd: 250 GDS Funds
* 3rd: 100 GDS Funds
* 4th–10th: 9 Player Unique Pack
* 11th–25th: 9 Player Rare Pack
* 26th–50th: 9 Player Common Pack

#### 8.7 Prize Card Draft

At the conclusion of the season, the Annual Prize Card Draft will take place and all winning coaches will be contacted via email regarding their selections and attending the draft live.

Below is how the 2026 Rugby League Prize Card selection process will be completed.

* 1st Pick — 1st Champion
* 2nd Pick — 2nd Champion
* 3rd Pick — 3rd Champion
* 4th Pick — 1st Challenger
* 5th Pick — 2nd Challenger
* 6th Pick — 3rd Challenger
* 7th Pick — 1st Classic
* 8th Pick — 2nd Classic
* 9th Pick — 3rd Classic
* 10th Pick — 4th Champion
* 11th Pick — 4th Challenger
* 12th Pick — 4th Classic
* 13th Pick — 5th Champion
* 14th Pick — 5th Challenger
* 15th Pick — 5th Classic
* 16th Pick — 6th Champion
* 17th Pick — 6th Challenger
* 18th Pick — 6th Classic
* 19th Pick — 7th Champion
* 20th Pick — 7th Challenger
* 21st Pick — 7th Classic
* 22nd Pick — 8th Champion
* 23rd Pick — 8th Challenger
* 24th Pick — 8th Classic
* 25th Pick — 9th Champion
* 26th Pick — 9th Challenger
* 27th Pick — 9th Classic
* 28th Pick — 10th Champion
* 29th Pick — 10th Challenger
* 30th Pick — 10th Classic
* 31st Pick — 1st GDS Cup
* 32nd Pick — 1st Classic Cup
* 33rd Pick — 1st Primetime
* 34th Pick — 1st Under 24's
* 35th Pick — 1st Champion Finals
* 36th Pick — 1st Classic Finals

**Important Information**

* There are guaranteed to be 36 Prize Cards offered to at least 30 unique coaches for the 2026 season.
* **The Fez Rule:** Coaches will have a maximum of 1 Prize Card selection across all Competitions. In the event of multiple placings from a single coach, they will be awarded the highest pick they have in the draft. All coaches will then move up 1 place in the draft. The next highest ranked coach from either the Champion, Challenger, or Classic Competitions (in the order of 11th Champion, 11th Challenger, 11th Classic, 12th Champion, etc.) will then move into the draft to ensure 36 Prize Card selections are made.
* Coaches who forfeit a Prize Card selection due to the 1-Card limit will receive an additional 10 Player Elite Pack for every forfeited Prize Card.

Season prize winners will be determined by NFT Australia Group Pty Ltd (ABN 83 649 452 933) at 10:00am (AEST), two business days after the completion of the Rugby League season. All seasonal prizes will be sent and/or allocated to Users before 1 March 2027. Prize Card distribution dates will be confirmed by GameDay Squad and communicated to eligible winners. Prize Cards will be distributed to winners' Accounts before the start of the next season.

#### 8.8 Round-Specific Promotions

Round-Specific Promotions will be variable and may include multiple winners. Round-Specific Promotions may include prize types such as in-game assets and/or AUD (paid as GDS Funds credited to the winner's Account). Round-Specific Promotions will be applicable across all fantasy sports and may be applicable to one or more Competitions.

### 9. Transfer Market

Eligible Users may participate in the Transfer Market, which is a live marketplace where coaches can participate in peer-to-peer Player Card trading, live auctions, and selling their Cards. At the point of sale, the seller will incur a 10% fee or a 50c fee (whichever is greater) on all sales (Buy Now, Auction, and Trade listings) made on the Transfer Market for all successful sales.

The Transfer Market is operated subject to the Transfer Market provisions of the Master T\&Cs.

### 10. Third-Party Mobile Applications

Third-party application providers such as Apple and Google are not involved in any way with GameDay Squad Competitions.

### 11. Interpretation and Supremacy

This Annex forms part of the Agreement and is governed by the Master T\&Cs, including all clauses relating to amendments, prize variation, liability, governing law, and dispute resolution. Without limiting any other provision of this Annex or the Master T\&Cs:

(a) GameDay Squad may amend this Annex at any time in accordance with clause 18 of the Master T\&Cs.

(b) No clause in this Annex (including any prize table, Salary Cap, or Competition structure) grants a Participant a vested right to a particular prize pool, payout, Competition structure, or continuation of the Competition beyond what has already been finally determined.

(c) Participation in any Competition constitutes acceptance of the Master T\&Cs and this Annex as in force from time to time.

***

**End of GameDay Squad Rugby League Annex — 2026.**

*This Annex must be read together with the Master Platform Terms & Conditions 2026 and any Prize Schedule, rule, or notice published from time to time on the Platform.*
