> For the complete documentation index, see [llms.txt](https://gameday-squad.gitbook.io/gameday-squad/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gameday-squad.gitbook.io/gameday-squad/platform-features/player-cards/player-score-multiplier-psm.md).

# Player Score Multiplier (PSM)

Each [Player Card](/gameday-squad/platform-features/player-cards.md) has an associated Player Score Multiplier (PSM), which multiplies that player's base score for the round by the size of the multiplier. The PSM assigned to your card can be identified by the [Player Card's](broken://pages/aKmx7sSgfCpD2LcPeANd) colour and background, or by looking at the PSM at the top of the [Player Card](broken://pages/aKmx7sSgfCpD2LcPeANd) (See the "1.4x" text found on Sam Docherty's Diamond [Player Card](broken://pages/aKmx7sSgfCpD2LcPeANd) below). If Docherty [scored](broken://pages/s46GMThczMSGvoL7FW4y) 100 GameDay Squad fantasy points, his Diamond [Player Card](broken://pages/aKmx7sSgfCpD2LcPeANd) [score](broken://pages/f2I3hIBSIepfVxuRnGd0) for that round would increase to 140. This brings players with less fantasy relevancy into the conversation as starters and propels established fantasy studs into superstardom! All PSMs are calculated automatically.

<figure><img src="/files/Bsaq7YTYWQoaAu0cFUHm" alt=""><figcaption><p>Sam Docherty's Diamond Card</p></figcaption></figure>

Player Score Multipliers (PSM) assigned to all active player card tiers are as follows:

| Rarity    | Player Score Multiplier |
| --------- | ----------------------- |
| Bronze    | 1.0x (No PSM)           |
| Silver    | 1.1x PSM                |
| Gold      | 1.2x PSM                |
| Platinum  | 1.3x PSM                |
| Diamond   | 1.4x PSM                |
| Legendary | 1.5x PSM                |
