Scoring
Catches win matches!
Last updated
Catches win matches!
Last updated
It is important to note that in rounds where two games are being played, users only submit one team made of the four teams available. For example: Round 3: Game 1 - Perth Scorchers vs Adelaide Strikers; Game 2 - Hobart Hurricanes vs Sydney Thunder Users will be able to submit a full squad using players from any of the teams above for the active round. Under no circumstance will users submit two seperate teams.
Coaches will score GameDay Squad fantasy points each round based upon the real-life performance of the players on their Field, multiplied by their associated Player Score Multiplier. Points will be awarded or deducted based on the performance statistics of each active player according to the following criteria:
Stat | Points |
---|---|
Additional scoring details:
The multiplier a Player Card receives is dependant on the rarity of that card.
The Player Score Multiplier will be applied to a player's score after the game is complete.
Players in a team's Reserves will not score points.
Once all GameDay Squad fantasy points have been calculated, a daily total score will be assigned to each coach for the round.
The winner of the overall competition is the Coach who scores the most amount of GameDay Squad fantasy points across the whole season.
The Leaderboard is the place to go to find our how well you're doing compared to other coaches.
It is important to note that inactive players do NOT score points; even if an inactive player has played in a round/game. Players become active when they are added to offical team playing lists, there may be some lag time to process the player from inactive to active status on the GameDay Squad platform.
Runs (Per Run Scored)
1
Boundary Hit
1
Six Hit
2
30 Runs Scored Bonus
4
50 Runs Scored Bonus
8
100 Runs Scored Bonus
16
Dismissal For a Duck
-2
Wicket (Excluding Run Out)
20
Maiden Over
15
Dot Ball
1
3 Wicket Bonus
4
4 Wicket Bonus
8
5 Wicket Bonus
16
Extra Conceded (Wides + No Balls)
-1
Catch
8
Run Out
15
Stumping (Wicket-Keeper Only)
15
3 catch bonus
4
4 catch bonus
6
5 catch bonus
8