> For the complete documentation index, see [llms.txt](https://gameday-squad.gitbook.io/gameday-squad/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gameday-squad.gitbook.io/gameday-squad/sports/football/learning-the-game/fixed-lockout.md).

# Fixed Lockout

GameDay Squad Football operates under a **fixed lockout system**, meaning that all player selections for your squad are locked at the start of the **first match of the round**. Once this lockout time hits, no further changes can be made to your squad, regardless of when your players are scheduled to play later in the round.

Let's break it down with an example.

If the first match of the round kicks off at **8:00pm on Friday**, you must have your entire squad selected and finalised **before 8:00pm Friday**. Even if your players are playing in matches on **Saturday or Sunday**, you won't be able to adjust your lineup or make any substitutions after that Friday 8:00pm deadline.

This is different to a rolling lockout system, which some other fantasy platforms use and which our Aussie Rules and Rugby League competitions use, where individual players lock out only when their specific match begins. The fixed lockout approach simplifies squad management, but it does ask more of you in preparation. Coaches need to monitor team news and injury updates **before** the round begins to make sure their selections are right.

This is exactly what your emergency selections are for. Because you cannot react once the round starts, naming a strong emergency in each position is the only cover you have against a late out.

In short, once the first ball is kicked to start the round your squad is locked for the entire round, so plan ahead and make your selections wisely.
