Scoring
Try's are worth more!
Last updated
Try's are worth more!
Last updated
Coaches will score GameDay Squad fantasy points each round based upon the real-life performance of the players on their Field, multiplied by their associated Player Score Multiplier. Points will be awarded or deducted based on the performance statistics of each active player according to the following criteria:
Statistic | Points |
---|---|
*In 2024: Statistic: "40/20 and 20/40" will NOT include "20/40" kicks. Six Again Infringement: Will NOT include "Inside the 10m infringements", only "Ruck Infringements". Additional scoring details:
The multiplier a Player Card receives is dependant on the rarity of that card
The Player Score Multiplier will be applied to a player's score after the game is complete
Players in a team's Reserves will not score points
Once all GameDay Squad fantasy points have been calculated, a weekly total score will be assigned to each coach for the round
The winner of each competition is the Coach who scores the most amount of GameDay Squad fantasy points across the whole season
The Leaderboard is the place to go to find our how well you're doing compared to other coaches
In 2024 GameDay Squad Rugby League will be introducing a new and improved scoring engine that will record data faster, calculate your teams scores more accurately and apply any late stat changes determined after the games and lockouts are lifted.
It is important to note that inactive players do NOT score points; even if an inactive player has played in a round/game. Players become active when they are added to offical team playing lists, there may be some lag time to process the player from inactive to active status on the GameDay Squad platform.
Try
10
Goal
3
1 Point Field Goal
4
2 Point Field Goal
6
Try Assist
5
Line Break
4
Line Break Assist
2
Tackle
1
Tackle Break
3
Missed Tackle
-3
Offload
2
Error
-3
Six Again Infringements*
-2
40/20 & 20/40*
5
Metres Gained
1 per 10m
Kicking Metres
1 per 30m
Penalty
-4
Sin-Bin
-6
Send-Off
-12
Try Save
6
Kick Defused
2
Forced Drop Out
3
Forced Turnovers
5
Escape From In Goal
3